![]() ![]() Yesterday I climbed a blasted cliff of ice and ancient stone to find a small temple at the top, built along a narrow ridge. But when you're on the ground or in the air the game often feels endless: clear and spacious, slopes and contours and steppes in every direction. You can race through this whole adventure and be done in four hours, probably less. And I mean size in a very specific sense. It's the sheer size of The Pathless that I love. Vast maps bring out the best in this sparse yet memorable adventure. ![]()
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